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Streszczenie
Abstracts |
1. |
Aleksander Asanowicz |
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The phenomenology and philosophy of simulacra influence on the VR |
2. |
Klara Czyńska, Paweł Rubinowicz |
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Application of 3D virtual city models in urban analyses of tall buildings – today practice and future challenges |
3. |
Łukasz Gadomer, Marcin Skoczylas |
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Real time gesture recognition in 3d space using selected classifiers |
4. |
Krystyna Januszkiewicz, Jakub Pawlak |
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Material, information and formation in parametric design. Experiments in the research laboratory of the students of the faculty of architecture of Poznan University of Technology |
5. |
Anetta Kepczynska-Walczak |
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The act of design – beyond the digital? |
6. |
Odysseas Kontovourkis |
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Computational mechanisms in architectural adaptation and interaction process through human behavior physical inputs |
7. |
Anette Kreutzberg, Claus Bohn |
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The virtual promenade. Didactic experiments on the potentials of combining conventional and digital modelling of the city experienced in movement |
8. |
Waldemar Marzęcki |
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Spatial continuity diagram on time and distance line |
9. |
Marta Pakowska |
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Parametric, generative, evolutionary, organic and bionic architecture – a new look at an old problem |
10. |
Grzegorz Pęczek, Jan Cudzik |
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Hybrid design approach in education using a progressive rule-based digital design development. Sopot college experiences |
11. |
Nicolai Steino, Esben Obeling |
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Developing a parametric urban design tool. Some structural challenges and possible ways to overcome them |
12. |
Janusz A. Włodarczyk |
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Architektury piękno czy dobro?, czyli czym architektura jest i co znaczy?
Architecture: beauty or good? Or what architecture is in semantic aspect? |
13. |
Adam Zwoliński |
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A day in a shadow of high-rise – 3D parameterization and use of public space around pżm / hotel radisson building complex in center of Szczecin |